Season 1: [Rewarded for Mahogakure]
Kinjutsu: Death Touch Palms
Damage: 248
CP: 10
Cooldown: 10
Effect: (Kinjutsu) A technique that attacks meridian to stop CP flow in body. Defender cannot use any jutsu and charge for 2 turns. (Using taijutsu reduce your HP by 5%)
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Kinjutsu: Profusion of Ghost
Damage: 0
CP: 200
Cooldown: 12
Effect: (Kinjutsu) Hallucinate the enemy and make them feel being bounded, by hundred ghosts. (Reduce CP by 55%, put target’s skill into cooldown for 1 turn)
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Kinjutsu: Ecstasy of Sound
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Hallucinate target with ecstatic sound to restrict target and reduce attack damage by 100% (2 turns).
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Kinjutsu: Sakura Ryu
Damage: 328
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Hit target’s organs and disable him from healing himself for 6 turns. (Using taijutsu reduce your HP by 5%)
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Kinjutsu: Cube Illusion
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Form a kekkai around target. Target need to consume extra 40% CP, and reduce 2% HP and CP when attack with weapon. (4 turns)
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Kinjutsu: Pishamen Ryu
Damage: 164
CP: 10
Cooldown: 12
Effect: (Kinjutsu) After using this skill on a target, anyone who attack the same target within the coming 3 turns can recover HP. (Amount: 60% of damage made) (Using taijutsu reduce your HP by 5%)
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Kinjutsu: Silver Chain Bundle
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Lock target for 3 turns when HP is below 50%, reduce attack damage by 100% when target HP is 50% or above.
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Kinjutsu: Yatagarasu
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) The first enemy who attack the user after the buff will receive a random status (stun, sleep, restriction, meridian seal) (4 turns)
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Kinjutsu: Fiery Night Phoenix
Damage: 164
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Give a fiery punch to target and inflict burning. (Reduce HP by 3%) (4 turns)
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Kinjutsu: Dynamic Dragon Strike
Damage: 328
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Create a dragon-shaped air pressure to crash target and reduce his attack damage by 98%. (4 turns) (Using taijutsu reduce your HP by 5%)
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Kinjutsu: Darkness Chain Seal
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Seal target’s power by the dark chains, reduce 130% target dodge rate; and extra 130% dodge rate during target’s attack. (2 turns)
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Kinjutsu: Kejsumaru
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Inflict bloodfeed – recover HP after attack. (Amount: 130% of the attack damage) (3 turns)
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Kinjutsu: Violent Quake Fist
Damage: 488
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Focus attack your enemy’s heart and remove all positive status effect as well as reduce his dodge rate by 20%. (3 turns) (Using taijutsu reduce your HP by 5%)
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Kinjutsu: Meridian Breakthrought
Damage: 0
CP: 10
Cooldown: 14
Effect: (Kinjutsu) Create a chakra armor that bounces 90% damages back to enemy and recover 8% HP. (3 turns) (Using taijutsu reduce your HP by 5%)
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Kinjutsu: Great Ball of Devil World
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Release a dark kekkai to weaken enemies’ volition. Reduce 35% damage, dodge, and purify chance. (5 turns)
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Kinjutsu: Camouflage Make-Up
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Use camouflage to hide yourself. Remove all negative status for once; ignore all attack damages (3 turns).
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Kinjutsu: Meteor Blast
Damage: 648
CP: 10
Cooldown: 12
Effect: (Kinjutsu) Focus power on the legs, and use all the muscle power to perform a kick combo. Immediately reduce target CP by 75%; and reduce his attack damage by 50%. (3 turns) (Using taijutsu reduce your HP by 5%)
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Kinjutsu: Shadow of Nightmares
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Incept nightmares to target’s mind to drain 25% of target’s CP, and Inflict chaos. (2 turns)
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Kinjutsu: Mask of Hell Gate
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Hallucinate target with ecstatic sound – decrease target’s rate to critical, dodge, combustion, purify and reactive force by 80% (4 turns).
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Kinjutsu: Air Pecker Palm
Damage: 648
CP: 10
Cooldown: 5
Effect: (Kinjutsu) Directly attack target’s weak point, target will receive extra 100% damage in next turn.
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Kinjutsu: Meridian Break Step
Damage: 648
CP: 10
Cooldown: 10
Effect: Focus in target’s meridian, and kick into pressure point rapidly which target fail to use jutsu and charge for 2 turns
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Kinjutsu: Muscle Front Beheading
Damage: 648
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Interrupt enemy’s nervous system which disallow any weapon attack. Also will use up 300% CP on any jutsu (3 turns) (reduce 5% HP after used)
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Kinjutsu: Yato
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Use black feathers to create an illusion zone to give mental attack. This will remove all positive status effect as well as reduce his dodge by 60% (3 turns)
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Kinjutsu: Detach Of Soul
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Drain target’s spirit level, directly absorb their 20% HP & CP
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Kinjutsu: Mushin Kiten Jutsu
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Erase enemy self conscious and militant. Enemy’s positive status will be removed; and stun (1 turn)
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Kinjutsu: Scissor
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Use chakra to change energy into physical body, target will receive extra 60% damage. (3 turns)
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Kinjutsu: Ame No Futodama
Damage: 0
CP: 200
Cooldown: 18
Effect: (Kinjutsu) Summon Ame No Futodama to absorb everything. All enemy’s CP reduce 75%
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Kinjutsu: Paper
Damage : 0
CP : 400
Cooldown : 8
Effect : (Kinjutsu) Use chakra tu change energy into physical body, reduce his attack damage by 98%. (4 Turns)
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Kinjutsu: Shunsatsu
Damage : 648
CP : 10
Cooldown : 0
Effect : (Kinjutsu) Thousands hits in rapid succession, disable target from healing himself for 6 turns.
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Kinjutsu: Rock
Damage : 0
CP : 200
Cooldown : 14
Effect : (Kinjutsu) Use chakra tu change energy into physical body, reduce 130% target’s dodge rate , and extra 130% dodge rate during target’s attack. (2 Turns)
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Kinjutsu: Gara Jinrai
Damage : 648
CP : 10
Cooldown : 5
Effect : (Kinjutsu) Attack at spend so high that enemies cannot respond to it. This Taijutsu is extremely accurate and can be used frequently
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Kinjutsu: Devil’s Seal
Damage: 300
CP: 10
Cooldown : 10
Effect: Use the power of the darkness to drain 33% of target’s CP, and inflict chaos. (2 turns)
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Kinjutsu: Raising Dragon Strike
Damage: 300
CP: 10
Cooldown: 10
Effect: Summon the sleeping dragon under the ground to attack enemy to reduces target’s attack attack damage by 50% and prevent him from healing himself
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Kinjutsu: Blood Butterfly Curse
Damage: 0
CP: 360
Cooldown: 12
Effect: (Kinjutsu) Create bloody illusion to petrify target (4 turns) (petrified target cannot take any actions but will receive no damage, except damage over time)
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Shadow Assassin Fist
Damage: 640
CP: 10
Cooldown: 8
Effect: (Kinjutsu) Highest state of Kinjutsu. Attack and stun enemy with high speed. This taijutsu can be used frequently.
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Kinjutsu: Demon Raging Fist
Damage: 777
CP: 10
Cooldown: 10
Effect: (Kinjutsu) A high-damage Taijutsu which can 100% stun target for 1 turn.
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Kinjutsu: Drunken Boxing
Damage: 600
CP: 100
Cooldown: 4
Effect: (Kinjutsu) Increase all damage done by 50% to all attack next turn. This kinjutsu can be used frequently
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Kinjutsu: Yami Shokushu
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Using Power of chakra to create the Tentacles of Darkness, remove all positive status effect as well as reduce his dodge rate by 35% (3 turns).
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Kinjutsu: Ice Hammer
Damage: 0
CP: 280
Cooldown: 14
Effect: (Kinjutsu) Create a delusion of crystal hammer to inflict frozen (stun target but target damage taken will be reduced by 80%) (4 turns).
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Kinjutsu: Hidden Shadow Great
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Strangle Target with a snake illusion. Drain 25% of target’s CP, and inflict Chaos. (2 turns)
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Kinjutsu: Curse of Darkness
Damage: 0
CP: 270
Cooldown: 13
Effect: (Kinjutsu) Summons a scary zombies which weakens the opponent. Reduce his attack damage by 40%. (8 turns)
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Kinjutsu: Fire Giant Pit
Damage: 170
CP: 370
Cooldown: 8
Effect: (Kinjutsu) A fire explosion form the ground. Reduce target HP by 8% for 4 turns.
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Sparkling Lotus
Damage: 0
CP: 180
Cooldown: 15
Effect: Target receives an immediate effect for cancelling ALL positive status. Additional negative darkness status occurs in 3 turns. (Darkness: decrease 45% dodge rate) and treatment is NOT available
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Seismic Force Release
Damage: 777
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Harness earth’s power to defeat the opponent. Greatly cripples and disables the opponent, causing them to bleed (bleeding 100% 1 turn)
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Kinjutsu: Junkai Tsubame Gaeshi
Damage: 680
CP: 10
Cooldown: 12
Effect: (Kinjutsu) An ancient powerful technique that multilates the target rendering them completely enfeeble. Drains the target’s current CP by 50% and applies chaos status for 1 turn. (Using Taijutsu reduce your HP by 5%)
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Prism Refraction
Damage: 0
CP: 170
Cooldown: 15
Effect: (Kinjutsu) Attack through crystal refraction. Opponent team is inflicted negative effect ‘Blind’ for 3 turns (Blind: extra 50% dodge rate during opponent’s attack).
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Kinjutsu: Twilight Wood Binding
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Bind target with wood illusion to restrict target and reduce attack damage by 100% (2 turns).
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Kinjutsu: Life Immolation Onslaught
Damage: 800
CP: 10
Cooldown: 12
Effect: (Kinjutsu) Engulfs the body with hell guardian’s power by using own life force. Sacrifices 10% of the user’s current HP to attack and reduce damage taken for 3 turns. The damage reduce varies each turn from 25%, up to 75%. (‘Eight Extremities’ passive talent skill doesn’t negate the HP cost and this skill doesn’t reduce ‘damage over time’ effects like burn)
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Kinjutsu: Soul Resonation
Damage: 0
CP: 200
Cooldown: 11
Effect: (Kinjutsu) Channel your own power to one of your ally through spiritual link. Sacrifices 30% of the user’s current HP & MP to recover one teammate hp & mp. (maximum of recovery is 40% of the target’s max HP & CP) (The user cannot be healed by this skill.)
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Season 50: [THERE IS NO JUTSU AS A CLAN REWARD FOR SEASON 50 BECAUSE THERE IS NO CLAN REACHES 2,000,000 REPUTATIONS]
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S51 Kinjutsu: Time Distortion
Damage: 0
CP: 200
Cooldown: 12
Effect: (Kinjutsu) Distorts time and space to form a barrier. Immediately remove all negative status and temporarily delays the damage taken (up to 50% of user’s max HP) and let user be immune to debuff status for 3 turns. User cannot heal or be healed after the skill expires for 2 turns. (This buff cannot be dispersed or purified).
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Season 52: [THERE IS NO JUTSU AS A CLAN REWARD FOR SEASON 52 BECAUSE THERE IS NO CLAN REACHES 2,000,000 REPUTATIONS]
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Season 53: [Rewarded for Jigoku Syoujyou]
S53 Kinjutsu: Spirit Breaker
Damage: 630
CP: 10
Cooldown: 12
Effect: (Kinjutsu) Conjures ancient guiding spirits from another realm to strengthen your attack and strike the opponents vital chakra points. Reduces target’s CP by 45% and causes all of target’s skill suffer an additional cooldown turn. (Talent skill not included)
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Season 54:
Damage: 0
CP: 300
Cooldown: 15
Effect: (Kinjutsu) Confines your target with black ice to restrict their movement. Inflicts ‘Frozen’ status for 5 turns. (Frozen targets takes 80% reduced damage)
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Season 55:
S55 Kinjutsu: Curse of the Infernal Seeds
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Summons demonic seeds that latches to the target and sprouts, limiting the victim’s battle potential. Reduces target’s critical, dodge, combustion, purify and reactive force chance by 70% for 5 turns.
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Season 56:
S56 Kinjutsu: Advanced Hurricane Assault
Damage: 560
CP: 10
Cooldown: 10
Effect: (Kinjutsu) By achieving the pinnacle state of mind, the user enters a ‘Trance-like’ state and assaults the target with intense power. Reduces target’s dodge rate by 90% and increases the user’s dodge rate during target’s attack by 90% for 3 turns.
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Season 57:
S57 Kinjutsu: Dragon’s Shock
Damage: 800
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Concentrates energy to the lower body to perform a devastating kick. Inflicts ‘Internal Injury’ and reduces target’s attack damage by 50% for 4 turns. (Using Taijutsu reduce your HP by 5%)
S57 Kinjutsu: Advanced Dragon’s Shock
Damage: 800
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Focuses intense energy to the lower body forming up a dragonlike silhouette while traversing a destruction path of the kick. Inflicts ‘Internal Injury’ and reduces target’s attack damage by 80% for 4 turns. (Using Taijutsu reduce your HP by 5%)
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Season 58: [THERE IS NO JUTSU AS A CLAN REWARD FOR SEASON 58 BECAUSE THERE IS NO CLAN REACHES 2,000,000 REPUTATIONS]
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Season 59:
S59 Kinjutsu: Violent Lightning Strike
Damage: 345
CP: 10
Cooldown: 12
Effect: (Kinjutsu) Channels spiritual energy to call forth lightning charges to strike the enemy. Removes all target’s positive status. Inflicts ‘Internal Injury’ and ‘Darkness’ for 6 turns. (1% dodge reduction)
S59 Kinjutsu: Advanced Violent Lightning Strike
Damage: 450
CP: 10
Cooldown: 11
Effect: (Kinjutsu) Channels massive energy to achieve lightning soul resonance and deliver a devastating attack. Removes all target’s positive status. Inflicts ‘Internal Injury’ and ‘Darkness’ for 7 turns. (2% dodge reduction)
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Season 60:
S60 Kinjutsu: Spirit Fusion
Damage: 0
CP: 200
Cooldown: 12
Effect: (Kinjutsu) Infuses own chakra with raw natural energy to temporarily gain a chakra cloak. Reflects 60% of the damage taken to the attacker and recover 8% of user’s max HP after taking damage for 3 turns.
S60 Kinjutsu: Advanced Spirit Fusion
Damage: 0
CP: 0
Cooldown: 11
Effect: (Kinjutsu) Blends own chakra with refined natural energy to bring forth a chakra barrier. Reflects 80% of the damage taken to the attacker and recover 8% of user’s max HP after taking damage for 4 turns.
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Season 61:
S61 Kinjutsu: Omni Shuriken Explosion
Damage: 0
CP: 200
Cooldown: 12
Effect: (Kinjutsu) Throws a shuriken that explodes midair and scatters smaller versions of itself. All enemy’s CP reduce 65%.
S61 Kinjutsu: Advanced Omni Shuriken Explosion
Damage: 0
CP: 200
Cooldown: 11
Effect: (Kinjutsu) Hurls a mighty shuriken that explodes midair, releasing smaller versions of itself from all directions. All enemy’s CP reduce 80%.
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Season 62:
S62 Kinjutsu: Arching Wildfire
Damage: 770
CP: 10
Cooldown: 11
Effect: (Kinjutsu) Ignites an arching fire that reduces anything to ashes, turning all burned matters into energy. Increases attack damage by 50% for 2 turns.
S62 Kinjutsu: Advanced Arching Wildfire
Damage: 800
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Ignites a massive arching flame that incinerates everything, disintegrating all matters caught up on its path and turning it into energy. Increases attack damage by 70% for 2 turns.
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Season 63:
S63 Torrent Shockwave
Damage: 0
CP: 200
Cooldown: 12
Effect: (Kinjutsu) Condenses chakra to create an electricity infused water blast that reduces enemies’ damage, dodge and purify chance by 45% for 3 turns.
S63 Advanced Torrent Shockwave
Damage: 0
CP: 200
Cooldown: 11
Effect: (Kinjutsu) Condenses chakra to create an electricity infused water blast that reduces enemies’ damage, dodge and purify chance by 55% for 4 turns.
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Season 64:
S64 Kinjutsu: Yin and Yang Burst
Damage: 0
CP: 200
Cooldown: 12
Effect: (Kinjutsu) Disrupts target’s nervous system to disallow any weapon attacks. Any jutsu used during the duration will consume 250% of the jutsu CP cost. (4 turns)
S64 Kinjutsu: Advanced Yin and Yang Burst
Damage: 0
CP: 152
Cooldown: 11
Effect: (Kinjutsu) Disrupts target’s nervous system to disallow any weapon attacks. Any jutsu used during the duration will consume 400% of the jutsu CP cost. (4 turns
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Season 65:
S65 Kinjutsu: Advanced Ultimate Cyclone
Damage: 0
CP: 100
Cooldown: 12
Effect: (Kinjutsu) Transforms into a powerful wind force with great destructive power, disable all target from using any jutsu and charge (5 turns)
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Season 66:
S66 Kinjutsu: Advanced Star Fire Break
Damage: 780
CP: 10
Cooldown: 11
Effect: (Kinjutsu) Inflicts ‘Internal Injury’ and ‘Bleeding’ status for 4 turns. (Disables healing and increases damage taken by 45%)
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Season 67:
S67 Kinjutsu: Advanced Thousand Kick Execution
Damage: 777
CP: 10
Cooldown: 4
Effect: (Kinjutsu) Shower down your target with super-fast and powerful kick barrage. Increase all damage done by 75% on 2 turns. This Kinjutsu can be used frequently.
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Season 68:
S68 Kinjutsu: Advanced Cruel Angel
Damage: 700
CP: 10
Cooldown: 11
Effect: (Kinjutsu) Drains the target’s current CP by 35% and applies chaos status for 2 turns. (Using Taijutsu reduce your HP by 5%)
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Season 69:
S69 Kinjutsu: Advanced Black Dragon Blaster Fist
Damage: 734
CP: 10
Cooldown: 12
Effect: (Kinjutsu) Inflicts all target ‘Internal Injury’ for 5 turns and ‘chaos’ for 2 turns. (Disable healing effect)
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Season 70:
S70 Kinjutsu: Advanced Black Feather Puncture
Damage: 0
CP: 200
Cooldown: 11
Effect: (Kinjutsu) Decrease the target’s Max. CP by 40% and inflicts bleeding status (60% bleeding) for 3 turns.
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Season 71:
S71 Kinjutsu: Advanced Paranormal Shield
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Recover all CP. Reducing damage by 25%. Take damage by CP instead of HP (Ratio: 1CP = 2HP) (4 turns). (HP will be reduced when there is not enough CP left)
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Season 72:
S72 Kinjutsu: Advanced Struggle Axe
Damage: 300
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Reduce 80% damage, dodge, and purify chance. (2 turns)
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Season 73:
S73 Kinjutsu: Advanced Lofty Lance
Damage: 300
CP: 10
Cooldown: 15
Effect: (Kinjutsu) Reduces target’s critical, dodge, combustion, purify and reactive force chance by 80% for 4 turns.
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Season 74:
S74 Kinjutsu: Magatama Crash
Damage: 0
CP: 225
Cooldown: 12
Effect: (Kinjutsu) Removes all target’s positive status. Inflicts ‘Internal Injury’ and ‘Darkness’ for 4 turns. (10% dodge reduction)
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Season 75:
S75 Kinjutsu: Swallow Cut
Damage: 278
CP: 10
Cooldown: 14
Effect: (Kinjutsu) Causes 40% ‘Bleeding’ status for 2 turns. And self all the attack increased by 40% (2 turns)
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Season 76:
S76 Kinjutsu: Pressure Shock Wave
Damage: 200
CP: 10
Cooldown: 16
Effect: (Kinjutsu) Inflicts bleeding status and gives stun effect on a target. (2 turns) (35% bleeding)
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Season 77:
S77 Kinjutsu: Kotodama Magatama
Damage: 0
CP: 475
Cooldown: 18
Effect: (Kinjutsu) Inflicts negative status ‘Buff Negate’ to target for 2 turns. Target cannot gain positive status.
S77 Kinjutsu: Advanced Kotodama Magatama
Damage: 0
CP: 425
Cooldown: 15
Effect: (Kinjutsu) Inflicts negative status ‘Buff Negate’ to target for 3 turns. Target cannot gain positive status.
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Season 78:
S78 Kinjutsu: Sky Torii
Damage: 0
CP: 380
Cooldown: 16
Effect: (Kinjutsu) Inflicts “Burn” status and ‘Chaos’ to all targets for 2 turns. (Burning: 5%, 2 turns)
S78 Kinjutsu: Advanced Sky Torii
Damage: 0
CP: 320
Cooldown: 15
Effect: (Kinjutsu) Inflicts “Burn” status and ‘Chaos’ to all targets for 2 turns. (Burning: 8%, 2 turns)
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Season 79:
S79 Kinjutsu: Devil’s Blood
Damage: 0
CP: 300
Cooldown: 15
Effect: (Kinjutsu) Instant restore HP by 1015. Anyone who attacks the same target within the coming 2 turns can recover HP. (Amount: 35% of damage made)
S79 Kinjutsu: Advanced Devil’s Blood
Damage: 0
CP: 200
Cooldown: 12
Effect: (Kinjutsu) Instant restore HP by 1450. Anyone who attacks the same target within the coming 3 turns can recover HP. (Amount: 50% of damage made)
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Season 80:
S80 Kinjutsu: Almighty Shield
Damage: 0
CP: 10
Cooldown: 17
Effect: (Kinjutsu) User consumes all CP and gains the ‘Debuff Resist’ and ‘Guard’ statuses (2 turns)
S80 Kinjutsu: Advanced Almighty Shield
Damage: 0
CP: 10
Cooldown: 12
Effect: (Kinjutsu) User consumes all CP and gains the ‘Debuff Resist’ and ‘Guard’ statuses (3 turns)
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Season 81:
S81 Kinjutsu: Advanced Crimson Rising Dragon
Damage: 639
CP: 10
Cooldown: 9
Effect: (Kinjutsu) Target’s CP reduced by 2500.
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Season 82:
S82 Kinjutsu: Poison Invasion
Damage: 0
CP: 650
Cooldown: 17
Effect: (Kinjutsu) Opponent team is inflicted negative effect ‘Poison’ for 3 turns (Poison: reduce 8% HP each turn).
S82 Kinjutsu: Advanced Poison Invasion
Damage: 0
CP: 320
Cooldown: 13
Effect: (Kinjutsu) Opponent team is inflicted negative effect ‘Poison’ for 3 turns (Poison: reduce 8% HP each turn).
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Season 83:
S83 Kinjutsu: Underworld Fire Bomb
Damage: 100
CP: 10
Cooldown: 17
Effect: Target is inflicted negative effect ‘Burning’ for 2 turns (Burning: reduce 6% HP each turn) and decrease target’s to purify rate by 50% (2 turns).
S83 Kinjutsu: Advanced Underworld Fire Bomb
Damage: 350
CP: 10
Cooldown: 16
Effect: Target is inflicted negative effect ‘Burning’ for 3 turns (Burning: reduce 8% HP each turn) and decrease target’s to purify rate by 50% (3 turns).
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Season 84:
S84 Kinjutsu: Hyper Slash
Damage: 600
CP: 10
Cooldown: 15
Effect: (Kinjutsu)Target inflicts ‘Internal Injury’ and ‘bleeding’ for 2 turns. (Disable healing effect and bleeding 60%)
S84 Kinjutsu: Advanced Hyper Slash
Damage: 850
CP: 10
Cooldown: 12
Effect: (Kinjutsu)Target inflicts ‘Internal Injury’ and ‘bleeding’ for 3 turns. (Disable healing effect and bleeding 80%)
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Season 85:
S85 Kinjutsu: Force of Oni
Damage: 0
CP: 650
Cooldown: 16
Effect: (Kinjutsu) Reflects 70% of the damage taken to the attacker and recovers 8% of user’s max HP after taking damage for 2 turns.
S85 Kinjutsu: Advanced Force of Oni
Damage: 0
CP: 500
Cooldown: 14
Effect: (Kinjutsu) Reflects 95% of the damage taken to the attacker and recovers 8% of user’s max HP after taking damage for 3 turns.
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Season 86:
S86 Kinjutsu: Sound Burst Combo
Damage: 0
CP: 600
Cooldown: 17
Effect: (Kinjutsu) Decrease target’s rate to critical, dodge, combustion, purify, and reactive force by 45% (3 turns). Reduces target’s agility by 45% for 3 turns.
S86 Kinjutsu: Advanced Sound Burst Combo
Damage: 0
CP: 400
Cooldown: 14
Effect: (Kinjutsu) Decrease target’s rate to critical, dodge, combustion, purify, and reactive force by 60% (4 turns). Reduces target’s agility by 60% for 4 turns.
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Season 87:
S87 Kinjutsu: Cursed Stonehenge
Damage: 0
CP: 600
Cooldown: 18
Effect: (Kinjutsu) Disable all targets from using charge and reduce target’s CP by 15% for 3 turns. (Base on maximum CP)
S87 Kinjutsu: Advanced Cursed Stonehenge
Damage: 0
CP: 550
Cooldown: 16
Effect: (Kinjutsu) Disable all targets from using charge and reduce target’s CP by 20% for 4 turns. (Base on maximum CP)
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Season 88:
S88 Kinjutsu: Venom Evil Dragon
Damage: 0
CP: 350
Cooldown: 14
Effect: (Kinjutsu) Target inflicts the ‘Blind’ and ‘Poison’ status (2 turns) (extra 70% dodge rate during target’s attack) (Reduce 7% HP)
S88 Kinjutsu: Advanced Venom Evil Dragon
Damage: 0
CP: 200
Cooldown: 11
Effect: (Kinjutsu) Target inflicts the ‘Blind’ and ‘Poison’ status (3 turns) (extra 80% dodge rate during target’s attack) (Reduce 8% HP)
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Season 89:
S89 Kinjutsu: Sword of Shadow
Damage: 0
CP: 350
Cooldown: 15
Effect: (Kinjutsu) Remove all positive status effect of target. Reduce target CP by 25% for 3 turns. (Base on maximum CP)
S89 Kinjutsu: Advanced Sword of Shadow
Damage: 0
CP: 300
Cooldown: 13
Effect: (Kinjutsu) Remove all positive status effect of all targets. Reduce all targets’ CP by 30% for 3 turns. (Base on maximum CP)
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Season 90:
S90 Kinjutsu: Extreme State
Damage: 0
CP: 500
Cooldown: 15
Effect: (Kinjutsu) Reflects 60% of the damage taken to the attacker and increases 60% damage for 2 turns.
S90 Kinjutsu: Advanced Extreme State
Damage: 0
CP: 450
Cooldown: 12
Effect: (Kinjutsu) Reflects 100% of the damage taken to the attacker and increases 100% damage for 2 turns.
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Season 91:
S91 Kinjutsu: Fire Dragon Bomb
Damage: 500
CP: 200
Cooldown: 19
Effect: Target is inflicted negative effect ‘Burning’ for 3 turns (Burning: reduce 5% HP each turn) and decrease target’s rate to purify by 20% (3 turns).
S91 Kinjutsu: Advanced Fire Dragon Bomb
Damage: 650
CP: 100
Cooldown: 17
Effect: Target is inflicted negative effect ‘Burning’ for 2 turns (Burning: reduce 11% HP each turn) and decrease target’s rate to purify by 50% (2 turns).
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Season 92:
S92 Kinjutsu: Song of Venom
Damage: 0
CP: 700
Cooldown: 20
Effect: (Kinjutsu) Absorbs HP damage and converts it to CP damage. Raises “Purify” chance to 100% if user’s CP is below 60% for 3 turns. (Ratio: 1CP = 2HP)
S92 Kinjutsu: Advanced Song of Venom
Damage: 0
CP: 600
Cooldown: 18
Effect: (Kinjutsu) Absorbs HP damage and converts it to CP damage. Raises “Purify” chance to 100% if user’s CP is below 80% for 4 turns. (Ratio: 1CP = 2HP)
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Season 93:
S93 Kinjutsu: God of Casting
Damage: 0
CP: 350
Cooldown: 22
Effect: (Kinjutsu) Increases 140% damage for 1 turn.
S93 Kinjutsu: Advanced God of Casting
Damage: 0
CP: 300
Cooldown: 20
Effect: (Kinjutsu) Increases 200% damage for 1 turn.
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Season 94:
S94 Kinjutsu: Bite of Raging Dragon
Damage: 450
CP: 100
Cooldown: 22
Effect: Target is inflicted by negative effect ‘Chaos’ for 1 turns and inflicts bleeding status (25% bleeding) for 3 turns. (Using Taijutsu reduce your HP by 5%)
S94 Kinjutsu: Advanced Bite of Raging Dragon
Damage: 560
CP: 50
Cooldown: 20
Effect: Target is inflicted by negative effect ‘Chaos’ for 2 turns and inflicts bleeding status (45% bleeding) for 4 turns. (Using Taijutsu reduce your HP by 5%)
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Season 95:
S95 Kinjutsu: Pocket Milky Way
Damage: 0
CP: 450
Cooldown: 18
Effect: (Kinjutsu) Target have 85% chance of Inflicts ‘Frozen’ status for 2 turns. (Frozen targets takes 80% reduced damage), Target inflicts ‘Internal Injury’ for 2 turns (Disable healing effect)
S95 Kinjutsu: Advanced Pocket Milky Way
Damage: 0
CP: 250
Cooldown: 15
Effect: (Kinjutsu) Target have 100% chance of Inflicts ‘Frozen’ status for 3 turns. (Frozen targets takes 80% reduced damage), Target inflicts ‘Internal Injury’ for turns (Disable healing effect)
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Season 96:
S96 Kinjutsu: Evil Extermination Spell
Damage: 630
CP: 10
Cooldown: 22
Effect: (Kinjutsu) Inflicts “Flaming” for 2 turns. “Flaming” – reducing target hp and cp 6% each turn, and Inflicts negative status ‘Buff Negate’ to target for 2 turns. Target cannot gain positive status.
S96 Kinjutsu: Advanced Evil Extermination Spell
Damage: 810
CP: 10
Cooldown: 20
Effect: (Kinjutsu) Inflicts “Flaming” for 2 turns. “Flaming” – reducing target hp and cp 10% each turn, and Inflicts negative status ‘Buff Negate’ to target for 2 turns. Target cannot gain positive status.
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Season 97:
S97 Kinjutsu: Illusional Thrust
Damage: 500
CP: 100
Cooldown: 20
Effect: Reduce target CP by 10% for 4 turns. (Based on maximum CP). Reduce target’s dodge rate by 50%; and extra 50% dodge rate during target’s attack. (4 turns)
S97 Kinjutsu: Advanced Illusional Thrust
Damage: 800
CP: 80
Cooldown: 16
Effect: Reduce all enemies CP by 14% for 4 turns. (Based on maximum CP). Reduce target’s dodge rate by 70%; and extra 70% dodge rate during target’s attack. (4 turns)
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Season 98:
S98 Kinjutsu: Furious Lion Blast
Damage: 0
CP: 500
Cooldown: 18
Effect: Summon a Lion King Spirit to destroy everything around the enemy. The target will be restricted and 5% of his or her HP will also be reduced in next 3 turns.
S98 Kinjutsu: Advanced Furious Lion Blast
Damage: 0
CP: 900
Cooldown: 15
Effect: Summon Lion King Spirits to destroy everything around the enemy. All targets will be restricted and 8% of his or her HP will also be reduced in next 3 turns.
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Season 99:
S99 Kinjutsu: Tiger’s Power Boost
Damage: 0
CP: 800
Cooldown: 22
Effect: (Kinjutsu) Increase damage of oneself by 3% for each positive effects the team has for 7 turns. (This effect cannot be dispersed.)
S99 Kinjutsu: Advanced Tiger’s Power Boost
Damage: 0
CP: 650
Cooldown: 18
Effect: (Kinjutsu) Increase damage of oneself by 3% for each positive effects the team has for 7 turns. (This effect cannot be dispersed.)
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Season 100:
S100 Kinjutsu: Missile Shark
Damage: 100
CP: 600
Cooldown: 16
Effect: (Kinjutsu) Inflict negative effect ‘Tearing’ on the target for 3 turns (Tearing: reduces HP of the target by 5% for each turn and inflicts 25% extra damage.) If the target got a negative effect “Bleeding”, instant restoration of HP by 250
S100 Kinjutsu: Advanced Missile Shark
Damage: 200
CP: 500
Cooldown: 14
Effect: (Kinjutsu) Inflict negative effect ‘Tearing’ on the target for 3 turns (Tearing: reduces HP of the target by 7% for each turn and inflicts 35% extra damage.) If the target got a negative effect “Bleeding”, instant restoration of HP by 350.
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Season 101:
S101 Kinjutsu: Rage of Giant Octopus
Damage: 530
CP: 10
Cooldown: 16
Effect: (Kinjutsu) Target has 50% chance of agility reduction by 25% and stun for 2 turns.
S101 Kinjutsu: Advanced Rage of Giant Octopus
Damage: 670
CP: 0
Cooldown: 14
Effect: (Kinjutsu) Enemy team has 60% chance of agility reduction by 30% and stun for 3 turns.
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Season 102:
S102 Kinjutsu: Midnight Silence
Damage: 0
CP:500
Cooldown: 20
Effect: Throws an extremely lethal dagger to the target with deadly precision. Clears target’s all positive status. Reduces target’s critical rate, dodge, combustion, purify, and reactive force chance by 25% for 3 turns.
S102 Kinjutsu: Advanced Midnight Massacre
Damage: 0
CP: 100
Cooldown: 20
Effect: Throws an extremely lethal dagger to the target that conjures more daggers when it hits the target. Clears all positive status of the targets. Reduces target’s critical rate, dodge, combustion, purify, and reactive force chance by 35% for 4 turns.
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Season 103:
S103 Kinjutsu: Death Moon Slash
Damage: 250
CP: 50
Cooldown: 14
Effect: (Kinjutsu) Focuses dark energy to slice your target. Instant restore HP by 1160. Recovers 40% of the damage made to the target hit by this skill for 2 turns.
S103 Kinjutsu: Death Moon Carnage
Damage: 400
CP: 50
Cooldown: 12
Effect: (Kinjutsu) Focuses dark energy to slice your target. Instant restore HP by 1740. Recovers 60% of the damage made to the target hit by this skill for 3 turns.
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Season 104:
S104 Kinjutsu: Dark Nebula
Damage: 10
CP: 800
Cooldown: 50
Effect: Blasts your target with dark energy. Deals damage equal to 28% of the target’s current HP.
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Season 104:
S105 Kinjutsu: Creeper Infestatio
Damage: 0
CP: 400
Cooldown: 15
Effect: Constraints all your targets with thick vines. Reduces all targets'
HP by 7% For
S106 Kinjutsu: Advanced Shadow
Damage: 850
CP: 400
Cooldown: 15
Effect: Summon a shadow clone to perform a powerful combinatiom attack.
Reduces
S107 Kinjutsu: Absolute Purge
Damage: 700
CP: 500
Cooldown: 14
Effect: Bombards all your targets with powerful magic.
Reduces target's purify chance by